Ashley Anderson’s Real Soda can is a fourth-degeneration copy of the already hyper-real concept of the Coca-Cola can. It’s as far afield as one can imagine from the “original”, however it has all the hallmarks of a prototype of the original.
Stage One: The can exists in physical reality.
Stage Two: The can becomes a power up for the 1988 32-bit arcade game, Bad Dudes.
Stage Three: The can becomes a power up for the 1990 8-bit NES version of the 32-bit arcade game, Bad Dudes.
Stage Four: The 8-bit degenerative form of the can is superimposed over the original.
I can’t help but feel that Anderson’s ouroboros of a concept could have its own chapter in a late revision of Jean Baudrillard’s Simulacra and Simulation.